Let’s NOT Talk About Kula World

Game design 101: when designing a game, make sure that any and all physics make complete and utter sense. Unless your game is going for the opposite effect, then try to make sure that anything that happens actually happens because reality. Kula World skims this line and treads the ground in between making sense and…

Let’s… Sorta… Talk About Nanotek Warrior

Games are weird, no? I mean, sitting in front of the TV moving around a little box for hours on end and then getting barely any plaudits at the result of your skills… these days, past the thrill of watching the story unfold, conclude and resolve before your eyes is set in stone merely by…

Let’s NOT Talk About Tobal No.1

Little story you before we get started: do you know why people remember this game? Do you know the REAL reason as to why people, particularly American gamers, remember this game? It’s this little thing called a Demo Disc that came with this game. What demo, you ask? Final Fantasy 7. You know, one of the…

Let’s… Sorta… Talk About Kurushi/Intelligent Qube

Those of you out there who are fans of watching blank TV screens and pieces of black cardboard are going to have an absolute field day today because this game is brought to you today by the letters I and Q and by the colour black. And if you’re really into it in a non-kinkshaming-but-actually-sort-of-judging-you-on-this sexual…

Let’s NEVER Talk About Swing

Balls to it all, gentlepeople of the interwebs. Balls to it all. I am not going to start off this review by being nice about this game because there are absolutely zero to be nice about. Have you ever played a puzzle game? Have you ever wondered what makes a puzzle game fun? Well apparently…

Let’s NOT Talk About Hard Edge

I have to let you into a little secret here because I’m not sure how you’re going to take this: I never played Resident Evil. And you can say what you like about that fact but given that I was probably 12/13 when that game came out and my brother was actually quite protective of…

Let’s… Sorta… Talk About Retro Force

Gentlepeople of the interwebs, what is retro these days? You see, I ask that because the definition of retro is one of those weirdly grey areas for most people. You could say that the Spectrum is retro (and it is). You could say that the Mega Drive and SNES are retro (are they are) and now…

Let’s Talk About The King of Fighters ’95

So if you weren’t aware, possibly because I haven’t told you, I’m a teacher. And perhaps in a moment of madness, I let my class know that “hey, yeah, kids, I have a YouTube channel, that makes me cool!” Except of course it doesn’t because to them, I’m still their teacher. I am the person…

Let’s… Sorta… Talk About Capcom Vs SNK Pro

Gentlepeople of the internet, this is not a drill. This is indeed a Capcom fighting game. Your eyes are not deceiving you. You are indeed looking at a title that won’t cause Zangief to flip a table in disgust. This is Capcom VS SNK Pro. That’s it. That’s all they did to it. They added…

Let’s NOT Talk About Chocobo Racing

Mario Kart has a lot to answer for. Single-handedly creating the SUCCESSFUL Karting game genre (I say that because there were games before it but nothing in the vein of Mario Kart’s huge success), suddenly EVERYONE wanted to hop on the bandwagon and create their own version using pretty much the same formula of RACE,…

Let’s NOT Talk About Zero Divide

If you’re anywhere near as old as I am, and I’m not divulging that bombshell again, then you’ll have some memory of Rise of the Robots. For the uninitiated, Rise of the Robots was uber-hyped and PR-ed into extinction, sealing the demise of the game before it really had a chance. It was an absolute,…

Let’s NOT Talk About Yusha: Heaven’s Gate

Given that the PS1 era of gaming was overloaded with fighting games trying to be or outdo Tekken and the like, it’s no wonder that a fair few slipped by the wayside. As such, Heaven’s Gate (also known as Yusha: Heaven’s Gate in Europe) is one such case of a game that really has very…