Let’s NEVER Talk About Fantastic Four

Normally, I don’t feel particularly sorry for actors when they take on certain roles in films, particularly superhero ones, because by and large, you should know what you’re getting into when you take it on. Some roles, I understand, might take a bit more convincing purely based on who the character is and whether they’re…

Let’s Talk About Devil Dice

There’s this little unit of maths that I used to have to teach when I was teaching in the higher year groups, long before they decided that kids needed to more more about algebra and how far a greased log would have to travel down a river before a swan would fall off the end…

Let’s NEVER Talk About Fatal Fury: Wild Ambition

You know when you want something SO MUCH even when you KNOW it’s not right or good or is a waste of time and money? Well a few years ago, when I was on the hunt for flats, I spotted this GORGEOUS place that I absolutely wanted with every fibre of my being. The view…

Let’s NOT Talk About Kula World

Game design 101: when designing a game, make sure that any and all physics make complete and utter sense. Unless your game is going for the opposite effect, then try to make sure that anything that happens actually happens because reality. Kula World skims this line and treads the ground in between making sense and…

Let’s… Sorta… Talk About Nanotek Warrior

Games are weird, no? I mean, sitting in front of the TV moving around a little box for hours on end and then getting barely any plaudits at the result of your skills… these days, past the thrill of watching the story unfold, conclude and resolve before your eyes is set in stone merely by…

Let’s NOT Talk About Tobal No.1

Little story you before we get started: do you know why people remember this game? Do you know the REAL reason as to why people, particularly American gamers, remember this game? It’s this little thing called a Demo Disc that came with this game. What demo, you ask? Final Fantasy 7. You know, one of the…

Let’s… Sorta… Talk About Kurushi/Intelligent Qube

Those of you out there who are fans of watching blank TV screens and pieces of black cardboard are going to have an absolute field day today because this game is brought to you today by the letters I and Q and by the colour black. And if you’re really into it in a non-kinkshaming-but-actually-sort-of-judging-you-on-this sexual…

Let’s NEVER Talk About Swing

Balls to it all, gentlepeople of the interwebs. Balls to it all. I am not going to start off this review by being nice about this game because there are absolutely zero to be nice about. Have you ever played a puzzle game? Have you ever wondered what makes a puzzle game fun? Well apparently…

Let’s NOT Talk About Hard Edge

I have to let you into a little secret here because I’m not sure how you’re going to take this: I never played Resident Evil. And you can say what you like about that fact but given that I was probably 12/13 when that game came out and my brother was actually quite protective of…

Let’s… Sorta… Talk About Retro Force

Gentlepeople of the interwebs, what is retro these days? You see, I ask that because the definition of retro is one of those weirdly grey areas for most people. You could say that the Spectrum is retro (and it is). You could say that the Mega Drive and SNES are retro (are they are) and now…

Let’s Talk About The King of Fighters ’95

So if you weren’t aware, possibly because I haven’t told you, I’m a teacher. And perhaps in a moment of madness, I let my class know that “hey, yeah, kids, I have a YouTube channel, that makes me cool!” Except of course it doesn’t because to them, I’m still their teacher. I am the person…

Let’s… Sorta… Talk About Capcom Vs SNK Pro

Gentlepeople of the internet, this is not a drill. This is indeed a Capcom fighting game. Your eyes are not deceiving you. You are indeed looking at a title that won’t cause Zangief to flip a table in disgust. This is Capcom VS SNK Pro. That’s it. That’s all they did to it. They added…